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Sorceress’ Guide to the Magic – An Introduction

Posted by Ashley Rae on March 28, 2012

Ladies and Gentleman, Ashley is back.  This time with an incredible diary detailing WDW’s wonderful new game, Sorcerers of the Magic Kingdom.  While we are not the first to write about the experience, this guide aims to inform our friends of the secrets, magic and fun of the new game.  Here you’ll find instructions for play, rumors, game-play tips and more!  So, dust off those pointed hats, don your finest clock and grow some awesome facial hair and  enjoy.  Happy spell-casting!

*

Walt Disney World’s newest interactive experience, The Sorcerers of the Magic Kingdom, has arrived.  For the past week, Jeremy and I have taken to the offensive and began an epic battle against Hades and his crack-squad of lowly villains. Merlin the Magician has trained us (mainly me) to successfully protect his crystals from the menacing masterminds.

  • The spells of the trade… 

To begin the adventure, guests must go to the Fire House on Main Street –

or Liberty Square, behind Ye Olde Christmas Shoppe  –

Beginner Sorcerers, or Sorceress, obtain a key card, map and Spell Card pack, containing 5 cards.  A new pack of cards can be acquired each day, or earned with the conquering of a level of play.  Do note – you MUST present your Key and Park Entrance Ticket in order to ‘learn’ spells.

The Cast Members handing out magic are happy to give you a tutorial if you need any assistance in learning the ropes.

Card pack, containing 5 spell cards –

Guide Map, showing where the Portals are located –

Map

Key Card to open portals –

Sorcerer's Key Card

  • Portal, portal – on the wall…

Sorcerers of the Magic Kingdom combines a scavenger hunt-like premise with the uber- popular card games of my generation  (i.e. Pokémon, Magic, and Yu-Gi-Ho).

At the start of each new phase you are directed to a specific portal.  These hidden screens are where the story is viewed and the battles are fought.

Each portal is labeled with an icon, for easy reference on your guide map (see above).

For example, in Frontierland, the Country Bears Jamboree portal is labeled with a lizard icon on the map. If you forget the image or icon, you can scan your Key on any Lock and it will show the correct location.

  • Lock and Key…

Your Key card holds the progress of your adventure, and here’s where it comes into play.

As guests stand at the Portal, on the ‘circle of power’, they will hold their Keys to a ‘Lock Box’.  Here’s one now –

The Portal will then open, and you are confronted with one of many Disney Villians collected by Hades to swipe the Crystals of the Magic Kingdom.

  • A game of spells…

Although each land has five portals, each storyline has four portal stops, so there is less traffic with the extra space.

First, a note on casting spells.  Once prompted, simply hold your desired Spell Card facing the portal, where the image is captured by cameras and translated to video sequences on the portal screen.  Sorcerers can also use combination attacks by aiming multiple cards at the portal (more on this in a different post).

Ashley - one of the good guys.

When opened, the initial portal will set up the storyline.  This normally includes Hades convincing a villain to help him snag crystals from Merlin.  The second portal will have you face a minor villain by using your Spell Cards.  The third portal has you use the Sorcerer’s crest (the image on the back of the card) to weaken the main villain.  The final portal has you use your Spell Cards to battle and beat the villain, once again saving the crystal from being taken by the slimy hands of the badies.

After each complete phase, you are invited to journey to another land to help Merlin face another nemesis in a new battle.  There are 9 phases per level.

The attraction has not reached Tomorrowland as of yet.  You’ll find portals on Main Street USA, Frontierland, Adventureland, Liberty Square and Fantasyland.

  • Don’t fall asleep in class…

What keeps this interesting?  After battling through the nine stories, a Sorcerer “levels up”.  With this, the villains get more difficult to beat.  The good news is your cards gain power  the more they are used, and you get more cards!  Again, with each level up, the Sorcerer returns to the Fire House or Ye Olde Christmas Shoppe and receives more Spell Cards.

Hopefully that will help you begin your adventure into the wide world of magic, crystals, and crazy villains.

I intend, in the coming weeks, to showcase a Spell Card per day – and show you how to read’em – and a time-line of our adventure.

* Ashley

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Ashley has looked at some of the finer details of the parks, and was a leading source on Vinylmation – that information can be found next door atshoesshortsgloves.wordpress.com

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