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Sorceress’ Guide to the Magic Kingdom – Day 1 to 5

Posted by Ashley Rae on March 29, 2012

As promised, here is the timeline of our adventure so far.  A number of days coming at you here to get you up to speed –

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Day 1 – February 29 – One More Disney Day

Jeremy and I planned to embark on many adventures for  One More Disney Day.  First we purchased Premium Annual Passes and bee lined to the Fire House on Main Street USA to join forces with Merlin against Hades and his allies.

We signed up to battle separately, guaranteeing us two sets of five cards.  The cards came in resalable packs with the back of the cards masking the items inside.

The Cast Member helped us with a tutorial, and set us on our way down Main Street USA.

We quickly found that the real pros here were the Guests who were already a week into the game.  We quickly labeled the  ’Regular players’ with nicknames as they jovially gave us advice.  I was coached through my initial battle and told about the secrets of combining cards for stronger attacks, pairing alike cards, and strengthens cards through extra use.

On Day 1 we played against Cruella De Vil on Main Street USA and Dr. Facilier in Frontierland/Liberty Square.

Long lines made each battle take about an hour and Jeremy got exhausted while wearing Teagan through the park, so we left at 8PM.

Crowd Level at Mk – HIGH

Sorcerers of Magic Kingdom Portal cues – MODERATE (10-20 minutes per Portal)

Day 2 – March 1

Jeremy and I planned on a recon mission to collect some new Spell Cards without playing any missions, so we split up at the Contemporary so that he could rush over.  Unfortunately, Jeremy arrived at the Magic Kingdom to find the Sorcerer’s of the Magic Kingdom starting point closed.  When he inquired with a Cast Member, he was told that they stopped distributing at 7PM even though the park closed at 9PM.  He was a little relived to not have to strap on the baby and watch me play games.

Day 3 – March 3

We returned to the park to face our new enemies.  Excited to begin, I was surprised when the Cast Member told us that our cards were no longer connected to our Park Passes and were showing that no missions had been completed.  He was able to give us completely new keys, sync them, and give us our two packs of cards.  I told him about our completed missions and he did have the ability to add those missing games and send us on our way.

We managed to finish one round against Scar in Adventureland before returning home.

Crowd Level at Mk – MODERATE

Sorcerers of Magic Kingdom Portal cues – MODERATE (10-20 minutes per Portal)

Day 4 – March 4

Our third day revealed a lot of differences in the system.  The first of which included new wrapping on the Spell cards.  The resealable bags were replaced with sealed bags.  I’m happy about this, because it removes any mishandling by Cast Members.  It’s no secret that Cast Members are taking a special interest in this game and we’ve seen them everyday that we’ve been there.  Some are playing in their disheveled costumes (inappropriate) while others chitchat with the working Cast Members as they collect their daily Spells.  There have also been Spell Cards for sale on E-bay in complete sets, likely the handy-work of Cast, and also inappropriate.

We returned to Frontierland to battle against Governor Ratcliffe.  At the first Portal, we were told we needed to move to another location.  Odd, but we did as we were told.  At the Shooting Arcade, I tried to battle against the drumming soldier.  To my dismay, the system wasn’t reading my cards and he won.  Pretty embarrassed by my failure, I was sent to the portal next to the Hall of Presidents.  I prepared my cards and once again was defeated by the militia while I was coached by those around me at what I might have done wrong – which was nothing, but everybody is an expert, right?  Jeremy and I stood and watched as the same issues occurred with the family behind us.  We went to Ye Olde Christmas Shoppe for assistance.  They started us at Fantasyland and said we would have to finish Frontierland again at a later time.

Due to Teagan’s mood and attendance in the park, we watched the initial portal for the Maleficent storyline and went home.

Crowd Level at MK – MODERATE

Sorcerers of Magic Kingdom Portal cues in Frontierland- MODERATE (10-20 min per Portal)

Sorcerers of Magic Kingdom Portal cues in Fantasyland- HIGH (20 + min. per Portal)

A long and girthy line at a Fantasyland Portal

Day 5 – March 5

Today was much more successful as we reached our 40th Spell card.  I wanted to do a small study on the probability of getting unique cards.  There are 70 in the collection, although I’m not sure if you can get the last ten yet, or if they are not yet released.  Out of the 40 we have, 28 are unique cards and 12 are duplicates.  The make up of each Spell card pack seems to be one Star, one Moon, and three Planets.  (The symbol designates the rarity of the card, which I will discuss later).  When I went to pick up our cards, we were told that if we didn’t fulfill a mission on our one Key card, we would not be able to receive any more cards for it. (We have two cards, but have just been focusing on one.)

With shorter lines, we were able to successfully battle Maleficent and Governor Ratcliffe in a fraction of the time it took during previous days.

With my newfound enthusiasm for the Parks, we will continue collecting cards and battling Villains.  This will hopefully allow us to best describe the experience as a participant.

Crowd Level at Mk – LOW

Sorcerers of Magic Kingdom Portal cues – LOW (under 10 minutes per Portal)

* Ashley

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Posted in Adventureland, Attractions, Fantasyland, Frontierland, Liberty Square, Magic Kingdom, Main Street USA | Tagged: , , , | Leave a Comment »

Sorceress’ Guide to the Magic – An Introduction

Posted by Ashley Rae on March 28, 2012

Ladies and Gentleman, Ashley is back.  This time with an incredible diary detailing WDW’s wonderful new game, Sorcerers of the Magic Kingdom.  While we are not the first to write about the experience, this guide aims to inform our friends of the secrets, magic and fun of the new game.  Here you’ll find instructions for play, rumors, game-play tips and more!  So, dust off those pointed hats, don your finest clock and grow some awesome facial hair and  enjoy.  Happy spell-casting!

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Walt Disney World’s newest interactive experience, The Sorcerers of the Magic Kingdom, has arrived.  For the past week, Jeremy and I have taken to the offensive and began an epic battle against Hades and his crack-squad of lowly villains. Merlin the Magician has trained us (mainly me) to successfully protect his crystals from the menacing masterminds.

  • The spells of the trade… 

To begin the adventure, guests must go to the Fire House on Main Street –

or Liberty Square, behind Ye Olde Christmas Shoppe  –

Beginner Sorcerers, or Sorceress, obtain a key card, map and Spell Card pack, containing 5 cards.  A new pack of cards can be acquired each day, or earned with the conquering of a level of play.  Do note – you MUST present your Key and Park Entrance Ticket in order to ‘learn’ spells.

The Cast Members handing out magic are happy to give you a tutorial if you need any assistance in learning the ropes.

Card pack, containing 5 spell cards –

Guide Map, showing where the Portals are located –

Map

Key Card to open portals –

Sorcerer's Key Card

  • Portal, portal – on the wall…

Sorcerers of the Magic Kingdom combines a scavenger hunt-like premise with the uber- popular card games of my generation  (i.e. Pokémon, Magic, and Yu-Gi-Ho).

At the start of each new phase you are directed to a specific portal.  These hidden screens are where the story is viewed and the battles are fought.

Each portal is labeled with an icon, for easy reference on your guide map (see above).

For example, in Frontierland, the Country Bears Jamboree portal is labeled with a lizard icon on the map. If you forget the image or icon, you can scan your Key on any Lock and it will show the correct location.

  • Lock and Key…

Your Key card holds the progress of your adventure, and here’s where it comes into play.

As guests stand at the Portal, on the ‘circle of power’, they will hold their Keys to a ‘Lock Box’.  Here’s one now –

The Portal will then open, and you are confronted with one of many Disney Villians collected by Hades to swipe the Crystals of the Magic Kingdom.

  • A game of spells…

Although each land has five portals, each storyline has four portal stops, so there is less traffic with the extra space.

First, a note on casting spells.  Once prompted, simply hold your desired Spell Card facing the portal, where the image is captured by cameras and translated to video sequences on the portal screen.  Sorcerers can also use combination attacks by aiming multiple cards at the portal (more on this in a different post).

Ashley - one of the good guys.

When opened, the initial portal will set up the storyline.  This normally includes Hades convincing a villain to help him snag crystals from Merlin.  The second portal will have you face a minor villain by using your Spell Cards.  The third portal has you use the Sorcerer’s crest (the image on the back of the card) to weaken the main villain.  The final portal has you use your Spell Cards to battle and beat the villain, once again saving the crystal from being taken by the slimy hands of the badies.

After each complete phase, you are invited to journey to another land to help Merlin face another nemesis in a new battle.  There are 9 phases per level.

The attraction has not reached Tomorrowland as of yet.  You’ll find portals on Main Street USA, Frontierland, Adventureland, Liberty Square and Fantasyland.

  • Don’t fall asleep in class…

What keeps this interesting?  After battling through the nine stories, a Sorcerer “levels up”.  With this, the villains get more difficult to beat.  The good news is your cards gain power  the more they are used, and you get more cards!  Again, with each level up, the Sorcerer returns to the Fire House or Ye Olde Christmas Shoppe and receives more Spell Cards.

Hopefully that will help you begin your adventure into the wide world of magic, crystals, and crazy villains.

I intend, in the coming weeks, to showcase a Spell Card per day – and show you how to read’em – and a time-line of our adventure.

* Ashley

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Ashley has looked at some of the finer details of the parks, and was a leading source on Vinylmation – that information can be found next door atshoesshortsgloves.wordpress.com

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An Overlooked Exposition Hall

Posted by Ashley Rae on July 15, 2009

Take a moment and venture into the back of Exposition Hall located at the beginning of Main Street USA.  The exhibit offers clips from classic Disney shorts and films, along with picture opportunities with standing backdrops from Steamboat Willie, Snow White and the Seven Dwarfs, 101 Dalmatians, and Toy Story.

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Having a Magical Time at Three O’Clock

Posted by Ashley Rae on June 24, 2009

If in the Magic Kingdom at three o’clock, be sure to stop by Main Street USA, Liberty Square, or Frontierland to catch A Dream Come True parade.

Luckily Pinocchio is there to remind you of the time as his float comes through the parade toward the front.

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Having a Magical Time- Main Street USA

Posted by Ashley Rae on June 13, 2009

Main Street USA Clock

Either walking toward Cinderella’s Castle as you enter the park or counting the seconds till the 3 o’ clock parade, this clock on the Emporium side of Main Street USA is there to keep you in track.

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This Way to Cinderella’s Castle…

Posted by Ashley Rae on May 25, 2009

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Retro Reminders

Posted by Ashley Rae on May 13, 2009

This one is simple. The Emporium Gallery has an existence of 1901.  This is the year that Walter Elias Disney was born.  His exact birthday is December 5, 1901.Emporium Gallery

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Having a Magical Time

Posted by Ashley Rae on April 28, 2009

Disney ClothiersOne of my clock finds that I got really excited about is inside the Disney Clothiers on Main Street U.S.A. I enjoy the clocks inside stores that are meant as decoration yet operate properly. As you can see here, I ducked into the store just after the three o’clock parade.
Disney Clothiers Clock

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Having a Magical Time

Posted by Ashley Rae on April 14, 2009

Crystal Arts SignageThis is one of the initial clocks that began my search around the parks. While watching the glass blower in the back of the Crystal Arts store on Main Street USA, I saw this old clock. Not only is this time impossible, but I can’t imagine it being set for any specific purpose. If anyone has an idea, please let me know.
Crystal Arts Glass Blowing AreaCrystal Arts Clock

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Having a Magical Time

Posted by Ashley Rae on April 1, 2009

Something I began to notice in the Walt Disney World Resort is its large amount of clocks and timepieces. Some of these are meant to tell the time while others are merely props in attractions. During this series I hope to capture many of the clocks around Walt Disney World and try to decode both the uses and odd times that some are set to.

The first clock in the series is the working clock above the Walt Disney World Railroad in the Magic Kingdom.

random-disney-021random-disney-022

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